
Yes - Yes, you did not hear, now it is possible right on your comb phone. He created a program to import textures, cars or other things in the game, right on android. Today I am surprisingly pleased Nathan style. Our friends again please us with unrealistic steep programs for GTA San Andreas. Standard format for Android "A, Righteous as Ericsson Texture Compression. The default format can be read on any device. The same S3 Texture Compression, which was used yet on the PC version. The iOS version of the game has only PVR cache, which is logical

In essence, TXT is a list of textures and no more. Dat: Textures contain only one MPMAP.Īlthough the TXT file contains a large amount of information, in fact part of it does not make sense, part is ignored, the part is taken from the DAT file. The file is not mandatory, in the event of a sized error, the game itself recalculate offsets. The first 4 bytes contain the size of the DAT file. Each 4 bytes of this file correspond to the displacement in the previous file from which the data of the next texture begins. It represents a contracting rasters, each of which begins with 8 bytes of official information.

Its structure can not be explained, just open this file with a notebook (for example, NotePad ++ "OM).Ĭache themselves are presented by three files: Default Android Compression, Also Known AS Ericsson Texture Compression.Īll caches are stored in separate files, while there is a common TXT.File containing a list of textures in other caches.


Default Cache Format, Can Be Read by Game on Any Device. IS S3 TEXTURE COMPRESSION, THAT USED IN PC VERSION. Depending on the graphics accelerator, one of these cauesy is loaded and used during the game. Although OBB cache is one on all platforms, inside there are 3 different texture cache: DXT, ETC and PVR.
